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Issue: spam of throwable stuffs

We all agree that spam throwable stuffs is extremely unpleasant, harming the gaming experience in general. Why not working with logic? More precisely by following the order of the steps to launch a throwable stuff:

A time of prepartion, for example: unpin a grenade, put quickly the flammable liquid into the molotov, etc...
Cast time between each throwable stuffs
A time to launch
All of this with better, improved animations. The belt could be used only to equip throwable stuffs. This could be a solid base to develop.

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